top of page

What Is Virtual Reality (VR), And How Does It Work?

A photo of a virtual reality (VR) headset.

Virtual reality, usually shortened to just VR, is a technology that lets you experience a simulated world that feels real. It uses computer technology to create a 3D environment where you can interact with virtual objects and spaces in a way that feels like you're actually there. At its core, VR needs a headset, which looks like large goggles, to display images directly in front of your eyes. These images give you the illusion of depth and space. The VR headset might also be fitted with sensors that track your head movements so that whenever you turn your head, the view inside the virtual world changes accordingly.


VR achieves its realistic views through stereoscopic displays, where each eye sees a slightly different image, similar to our natural perception of depth in real life. All of this is paired with software generating those 3D environments. The software runs on powerful computers or gaming consoles, rendering scenes in real time as you move through the virtual world. Most VR systems employ a body or hand-held controller to track your motions/actions and enhance your experience. This way, your physical movements will be translated into their corresponding actions in the virtual space.


There are mainly three types of VR systems. Non-immersive VR is the least immersive type. In this type of VR, users interact with a 3D environment through a screen (like in video games), but there are no special equipment. It's just a step up from regular gaming. Semi-immersive VR involves using a large screen or projection setup where the environment responds to some of your movements, but you're not fully enclosed in the virtual world. This type of VR is common in flight simulators or driving games. Finally, fully immersive VR is pretty much what most people think of when they hear "VR". You wear a headset that blocks out the real world, and your movements are fully tracked to give you the feeling of being inside another reality.


The hardware for VR includes, but is not limited to, headsets, sensors, controllers, and sometimes even full-body suits that offer haptic feedback. Haptic feedback allows for users to feel pressure or vibrations, simulating touch. Software for VR needs to be sophisticated because it needs to be able to manage the rendering of complex 3D environments, track movements, handle physics within the virtual space, and ensure there's no lag between your actions and what you see.


VR has found its way into many areas of life. In gaming, VR offers gamers a chance to step into their games, which makes experiences more engaging and personal. In education and training, on the other hand, from medical students practicing surgeries to pilots learning to fly, VR provides a safe and repeatable environment for learning complex tasks. In addition, therapy uses VR to help treat phobias, lessen the effects of PTSD, and even improve physical rehabilitation. VR is used, in design and architecture, to visualize spaces in 3D, allowing clients to walk through buildings before they're even built. The use of VR isn’t just restricted to these fields, as it can also be used in entertainment, sports, and more.


Despite its potential, there are many challenges when it comes to VR, such as health concerns. For example, some people experience something called VR sickness, which is when they get nausea or motion sickness due to discrepancies between what they see and what their body feels. Cost is another barrier because high-quality VR setups can be expensive, limiting access to only those with the funds to invest in the technology. Technology limitations like resolution, field of view, and the comfort of wearing VR devices for long periods can reduce how realistic an experience feels, but these issues are being worked on. Privacy and ethics also come into play, since VR involves collecting data about physical movements and possibly even emotional responses.


While we're not looking into the future here, it's already clear that VR has a solid foundation in technology and application. It continues to evolve, with research aiming to improve comfort, reduce health risks, and enhance the realism of virtual experiences. The more accessible the hardware is and the more advanced the software becomes, the bigger VR will likely become in our everyday life. VR is a technology that creates a bridge between the physical and digital worlds, offering new ways to learn, entertain, and work. Despite its challenges, its impact across various sectors shows its potential to change how we interact with technology.

78 views
bottom of page